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Case study / Official mobile app

Roland-GarrosThe tournament, at your fingertips.

Supporting tennis fans before, during and after every match. An app that brings live scores, news and tournament services into one experience.

My role
UI/UX, design system and prototyping
Platforms
iOS & Android
Agency
Origins Digital

Results & impact

7 years of mobile design, from UX to delivery.

Installs
1M+
App Store rating
4.7/5
Over 23,000 reviews
Of spectators
40%
Downloaded the app before their visit
View all resultsHide details
  • 1M+ installs · 4.7/5

    An average App Store rating of 4.7 stars, from over 23,000 reviews.

  • Recognised reliability

    Recognised as one of the French Tennis Federation’s most stable apps, used by thousands of people each year.

  • Annual redesigns

    Yearly redesigns to keep the experience fresh and consistent.

  • Digital ticketing

    Rollout of digital ticketing, reducing fraud and paper waste.

  • One connected experience

    Live coverage, media and venue services brought together to strengthen engagement and retention.

  • 40% of spectators

    Downloaded the app before attending the tournament.

    Frontiers in Sports, 2018

  • From strategy to delivery

    End-to-end design ownership, from UX strategy to final delivery.

  • Featured by Apple

    Featured for design quality and user engagement.

01 / Context

Make complexity feel simple.

Fans following remotely and spectators at the venue have different needs. The challenge is to make scores immediately accessible, simplify ticket access and help everyone navigate the tournament, while maintaining consistency across platforms and editions.

02 / My role

My contribution, from design to production.

Designing the experience, from wireframes to final UI

  • From early wireframes to the final high-fidelity screens.
  • Annual iterations and redesigns to improve hierarchy and usability.
  • Balancing Roland-Garros’ premium identity with functional clarity.

03 / Process

A shared, iterative process.

01

Discover

Understand the needs, audience and technical constraints with the client and product team.

02

Define

Set the scope, organise journeys and align on the user experience.

03

Design

Explore wireframes, prototype interactions and build the visual system.

04

Deliver

Review feasibility, document decisions and prepare development handoff.

04 / Solutions

The experience, feature by feature.

Making live matches easier to follow

  • Redesigned real-time scores and statistics.
  • A new match-card component to clarify key information.
  • A dynamic layout adapted to light and dark themes.

05 / Final design

The experience, screen by screen.

Select a screen to enlarge it

Design outcome

A set of interfaces connected by shared components and visual rules, designed to evolve with each edition of the tournament.

Next project

Juventus

Let’s talk

Let’s design
what comes next.

A project, an opportunity, or a conversation about design.

teolebrun1995@gmail.com